class zombieAI extends GameAIController;

var   vector  TempDest;
var     float   OffsetToHero;
function SetOrders(Vector a)
{
	TempDest = a;
	
	if(	!IsInState('ScriptedMove'))
			PushState('ScriptedMove');


}

//Overwrite AIController's ScriptedMove state to make use of the NavigationHandle instead of the old way
state ScriptedMove
{
	Begin:
		MoveTo(TempDest);
		GoToState('Waiting');
}
state Waiting{
	Begin:
}

DefaultProperties
{
}